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However, the fading power of Mana in recent years has enticed many of those in power to try and awaken these Benevodons, and ultimately claim the Mana sword for their own – no matter the repercussions. The Mana Goddess once used this power to defeat and seal eight terrible creatures, known as the Benevodons, within phylacteries known as Mana Stones. It has been said that the Mana Sword was a powerful artifact from a bygone era a beacon of immense power capable of wondrous works in the hands of the just, and unspeakable horrors if ever wielded by the nefarious. Our heroes live in a world where the planet’s life essence – Mana – is withering away. Narrativeįor a subgenre that often prides itself on overly convoluted narratives, Trials of Mana is surprisingly easy to follow.
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With that in mind, let’s dive into the final chapter of the Collection of Mana and see just how it revolutionized the franchise…for better or worse. Having just spent around 50 hours completing the remake three times, and more or less loving it, I decided it was time to properly explore the origins of what many would consider the pinnacle of the Mana series. I had dabbled in Seiken Densetsu 3 over the years but was really holding any real investment for the officially translated version, which obviously didn’t come until over 20 years later. I blasted through the first two games, shared my thoughts, but was a bit burned out by the time I reached the third entry, known as Seiken Densetsu 3 in Japan before donning the Trials of Mana title for this collection. If you’re looking for that, go here.Īs a longtime fan of both RPGs and the Mana series, I immediately jumped on the Collection of Mana – a compilation of the first three Mana games – when it released back in 2019. Note: this is a review of Trials of Mana from the Collection of Mana – NOT the 2020 remake.